Designing, creating, and innovating have always been at the core of my work, and what better way to explore those passions than in the dynamic and exciting world of video games? This is why in 2022 I decided to start on videogame design. I have studied a master's degree in video game design at U-tad University and I have already finished my first project Bugs N' Guns with my colleagues at BlinkShot. After finishing my first professional project as level designer in Domenation from Blackmouth Games, I am currently working as narrative and level designer in Tessera.